The ePostgraduate Diploma in Interaction Design from IDC School of Design, IIT Bombay helps professionals gain knowledge and skills relating to human interaction with interactive products, and provides them with hands-on practice with the process and the techniques related to interaction design.
Working professionals can now earn an e-Postgraduate Diploma in Interaction Design from the IDC School of Design in IIT Bombay by earning 36 credits in prescribed courses offered by IDC in a maximum period of 3 years. IDC currently offers 8 courses each year (see schedule below). In each course, you can earn credits (currently varying from 6 to 12 credits per course). Once you have earned 36 credits, you can claim your ePGD in IxD from IIT Bombay.
With this course, you can gain a deep understanding of the key design techniques and theory used in visualisation, including data models, graphical perception and techniques for visual encoding, and gain practical experience building and evaluating visualisations.
This course gives as an exposure to the design process, including user studies, interaction design and design evaluation. This course gives participants an exposure to issues, theories, principles and heuristics relating to human interaction with interactive products. It also provides participants hands-on practice through a course project.
This course is designed for postgraduate students in design, as well as researchers and professionals in design-related fields. It is suitable for those who wish to deepen their understanding of qualitative research methods and their application in design contexts. The course is also relevant for doctoral students and faculty members engaged in design research. Faculty members who want to teach courses in Design Theory may also attend this course.
This course equips researchers and design professionals with quantitative research skills. The course helps you plan and conduct quantitative research studies, collect and analyse data and interpret results. It also helps you understand the quantitative research of others and draw valid conclusions from it. It is particularly suitable for those involved in data-driven projects, usability studies, and design evaluation. Doctoral students and faculty members conducting quantitative research in design will also find this course useful.
This is for professionals who are involved in designing, developing, or evaluating interfaces, interactive products, or systems where user interaction plays a critical role with respect to usability, safety, and overall user satisfaction.
This course intends to introduce the learners to the domains connected to Extended Reality (XR). It covers the evolution of Virtual Reality (VR), the technology behind VR, its components, and the design processes for creating immersive, interactive experiences. Students will also learn about XR’s applications across industries and its potential to transform interactions with technology.
This course is for working professionals who are interested in learning the key concepts and techniques for creating purposeful games based on game design principles. The course will cover basic theory and directly dive in the making of a purposeful game. It is a 6 day course offered as a synchronous, full time course delivered in-person.
This course introduces critical perspectives on technology and design, engaging with social theories to examine conventional narratives in technological systems. Through lectures, readings, discussions, and assignments, participants will learn to analyze how ideologies shape technology and its interconnections with society. The course outcome, apart from a series of assignments, is a reflective essay and a final project which connects theories to design practice.