Design of Interactive Systems |
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Process Process Design for all - social, cultural and contextual Designing an interactive communication system/device for different levels of closeness/trust between people |
2nd Jan 2004 |
Identification
and understanding
the Problem: (- Today, we shall collaboratively as a group search, discuss, work, brain-storm, body-storm to identify a problem to solve). - One needs to build on another's idea. No criticising even if the idea is ridiculous. Take notes, find key words, draw sketches/doodles, make connections, network diagrams (Mind Maps), wish list, etc. 1. Who? . User Group Character/Expression/Metaphor . Kids - ? ? ? . Teenagers - ? ? ? . Elderly - ? ? ? . Friends - ? ? ? . Family - ? ? ? . Work Colleagues - ? ? ? . Social Group - ? ? ? . Disadvantaged - ? ? ? |
2nd Jan 2004 |
2.
What? . In addition to ''Person-to Person Communication'', what other activities would you choose? . Learn . Play . Entertain . Work . Relax . . . . . . . |
2nd Jan 2004 |
3.
Where? . Position a place/space for the activity - (spatial) . Office . Streets . Playground . Home . City . . . . . . . |
2nd Jan 2004 |
4.
Problem Familiarisation: |
2nd Jan 2004 |
5.
Technology Search: . Search for information in one of the following areas: > Innovative Personal Interactive Devices > Innovative Input and Output Devices > Innovative experimentation with Media The best place is off course the Net, then our Central Library in the Journal section and then in Magazines and Books You'll need to make a presentation in three weeks time showing the search you have done. Also all the printed material needs to be compiled together. |
Presentation in 3 weeks |
14th Jan 2004 |
6.
Ask Questions on 'Trust?' 'Person to Person Communication?' 'Media?'
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14th Jan 2004 |
Understanding your User: > Ask Questions - Questionnaire > Interview them - talk to them > Study them - Observe - Record Understanding the Users: - You'll need to find time to meet, question and study the users. As well as document them doing the activity - a digital camera, video camera is a must. (We shall also try to role play the user and understand his interactions with the world.) |
7a.
Make a list of the physical, social world connected to your 'user'? (in
terms of varying social distances personal, social and public) . . . . . . 7b. What kind of Interactions does your 'user' do? . . . . . . 7c. Is there a list of activities specific to your 'user'? . . . . . . 7d. What kind of places/Spaces would your 'user' be in? . . . . . . 7e. How does the 'user' make use of his senses, expressions, gestures, movements, body while interacting? . . . . . . |
21st Jan 2004 |
Analysing
the Problem: Till now, we have gone through a generative process of trying to seek and understand as much as possible about the subject, user, interaction, environment, and the need for an interactive system for people-to-people communication.. It was days of cross-relating information, divergence of viewpoints, etc. - Today, first we shall collaboratively as a group analyse, dissect, sub-classify, and order the problem to solve. - Categorise the information, group similar ones into chunks, order the information in terms of hierarchy of importance - Understand the semantic issues connected with the word 'Trust' - Focus on to your user group. |
8.0
Analysing your user |
21st Jan 2004 |
9.
Task Analysis: Do a 'Activity --Time - Senses - Spaces - Function' chart for one of the existing scenarios common to your user. Activity Time Senses Spaces Function . . . . . . . . . . |
21st Jan 2004 |
10.
Redefine the Problem: Rewrite your objectives - to be more specific and focussed towards user group |
21st Jan 2004 |
11.
Wish List: create a 'wish list' of wish it was this way - whenever you get an idea. |
28th Jan 2004 |
12.0
Thinking of Metaphors/Associations/Connections 12.1 Think of metaphors/associations/connections that are suited to your users (witin the user group would you like to concentrate on a focussed group?) . . . . 12.2 Further define the metaphors (witin the user group would you like to concentrate on a focussed group?) |
28th Jan 2004 |
13.0
Thinking of Ideas
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28th Jan 2004 |
14.0
Initial Concepts Convert the ideas into initial concepts: 14.1 Think of initial concepts create a 'wish list' of wish it was this way - whenever you get an idea. . . |
4th February 2004 |
15.0
Prototyping 15.1 Prototype through 'Scenario building' . create a sequence of events of actions and reactions by the typical users almost creating a story board on how to use the device. 15.2. Prototype through 'play acting' . a new way of creating prototype - like in a theatre, your group does the scenerio by assuming you yourself is the device. 15.3. Refine your 'Rough sketches' . hand-drawn, not CG conceptual sketches are crucial for idea generation |
4th February 2004 |
14.
Users feedback with the prototypes: Discuss the scenerio with the users and get their feedback for each of your concepts |
4th February 2004 |
16.0
Final Concepts: 1st possibility: . Redesign of an existing product around the users environment 2nd possibility: . Inroduce a new product into the users environment 3rd possibility: . Design of a wearable/portable personal product for the user 4th Possibility: . Design of a social product as a community device |
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IDC IIT Bombay |
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