Areas of Research:
• Immersive Media Design
• Virtual Reality (VR) & Augmented Reality (AR)
• Visual & Interactive Storytelling
• Interaction Design
Courses:
MDes
• Media Technology
• Design for Virtual Reality
• Design for Immersive Media
• Interaction Design
• Trends in Interactive Technologies
BDes
• Design Studio IV (Interactive Prototyping)
• Digital, Media and Technology
D'Source
• Virtual Reality: Introduction
Primary Publications:
- Pillai J.S. and Verma M. (2019). "Grammar of VR Storytelling: Analysis of Perceptual Cues in VR Cinema", in: The 16th ACM SIGGRAPH European Conference on Visual Media Production, 2019, London, UK
- Pillai J.S., Murugan A. and Dev A. (2019). "Till We Meet Again: A Cinévoqué Experience", in: 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2019, Brisbane, Australia. [Demo]
- Pillai J.S. and Verma M. (2019). "Grammar of VR Storytelling: Narrative Immersion and Experiential Fidelity in VR Cinema", in: 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2019, Brisbane, Australia.
- Pillai J.S., Murugan A. and Dev A. (2019). "Cinévoqué" (Out of India Exhibition), in: India HCI 2019, Hyderabad, India.
- Pillai J.S., Murugan A. and Dev A. (2019). "Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies", in: 17th IFIP TC.13 International Conference on Human-Computer Interaction – INTERACT 2019, Paphos, Cyprus.
- Pillai J.S., Ismail A., and Charles H.P. (2017). "Grammar of VR Storytelling: Visual Cues", in: Virtual Reality International Conference 2017, Laval, France.
- Masterpiece of a Master Architect : Centre for Development Studies (2014) [Book published by Costford and Centre for Development Studies, Trivandrum, India]
- Pillai J.S., Athavankar U.A., Schmidt C.T.A., and Richir S. (2013). "Presence in Visual Mental Imagery", in: International Visual Informatics Conference 2013, Selangor, Malaysia.
- Pillai J.S. Schmidt C.T.A., and Richir S. (2013b). "Aesthetiography: The Next Milestone in the Confluence of Media", in: International Conference of the Society for Philosophy and Technology, Lisbon, Portugal.
- Pillai J.S. Evoked Reality, from dreams to simulations : a conceptual framework of reality referring to presence, Arts et Métiers ParisTech, France (Jun 2013) [PhD Thesis]
- Pillai J.S. Schmidt C.T.A., and Richir S. (2013a). Achieving Presence through Evoked Reality. Frontiers in Psychology (Frontiers in Consciousness Research) 4.
- Pillai J.S., Kadri A., Christofol H. and Richir S. (2008). "Virtual Platform for Evaluation of Designer Products for Children", in: Confere 2008, Angers, France.
Other Publications:
- Mishra E. and Pillai J.S. (2024) "Art is Going to Save Us - The Self-Perception of the Mumbai Art Sphere in Contemporary Art Galleries", in: Proceedings of the Paris Conference on Arts & Humanities 2024 [Accepted]
- Priya K, Pillai J.S., Shende A. (2024) "Human interaction with the physical world: a brief review of studies on affordances", in: Proceedings of the Design Society. 2024;4:105-114. doi:10.1017/pds.2024.13
- Singh A.K. and Pillai J.S. (2022) "Exploration of inter-marker interactions in Tangible AR", in: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, Tsukuba, Japan. [Poster]
- Vanukuru R., Murugan A., Pillai J.S. and E. Do (2022) "Designing and Studying Social Interactions in Shared Virtual Spaces using Mobile Augmented Reality", in: ACM CHI 2022, New Orleans, LA. [Workshop - Social Presence in Virtual Event Spaces]
- Sarkar P. and Pillai J.S. (2021) "Approaches for Designing Handheld Augmented Reality Learning Experiences for Mathematics Classrooms", in: 24th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW) 2021.
- Murugan A., Vanukuru R. and Pillai J.S. (2021) “Towards Avatars for Remote Communication using Mobile Augmented Reality”, in: IEEE VR 2021, Lisbon, Portugal. [Workshop - Virtual Humans and Crowds in Immersive Environments]
- Agrawal R. and Pillai J.S. (2020) "Augmented Reality Application in Vocational Education: A Case of Welding Training", in: ACM Interactive Surfaces and Spaces (ISS),2020, Lisbon, Portugal. [Poster]
- Vanukuru R., Murugan A. and Pillai J.S. (2020) "Dual Phone AR: Exploring the use of Phones as Controllers for Mobile Augmented Reality", in: 26th ACM Symposium on Virtual Reality Software and Technology (VRST) 2020, Ottawa, Canada. [Poster]
- Vanukuru R., Murugan A. and Pillai J.S. (2020) "Dual Phone AR: Using a Second Phone as a Controller for Mobile Augmented Reality", in: 33rd ACM User Interface Software and Technology Symposium (UIST) 2020, Minneapolis, Minnesota. [Demo]
- Sarkar P., Pillai J.S. and Murugan A. (2020) "Towards Designing a Mobile Augmented Reality Learning Experience," in: 19th IEEE International Symposium on Mixed and Augmented Reality (ISMAR),2020, Porto de Galinhas, Brazil. [Workshop]
- Sarkar P., Kadam K. and Pillai J.S. (2020). "Learners’ approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality", in: Smart Learning Environments - SpringerOpen, Vol.7 1:, 2020, pp.1-23 [Journal]
- Sakhardande P., Murugan A. and Pillai J.S. (2020). "Exploring Effect Of Different External Stimuli On Body Association In VR", in: The 27th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Atlanta, USA. [Poster]
- Sarkar P., Kadam K. and Pillai J.S. (2019) Collaborative Approaches to Problem-Solving on Lines and Angles Using Augmented Reality, in: Technology for Education (T4E 2019), Goa, India.
- Murugan A., Dev A., and Pillai J.S. (2019). "Cinévoqué: Development of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies", in: The 25th ACM Symposium on Virtual Reality Software and Technology, Sydney, Australia. [Poster]
- Kamboj V., Bhuyan T. & Pillai J. S. (2019). "Vertical Locomotion in VR Using Full Body Gestures", in: The 25th ACM Symposium on Virtual Reality Software and Technology, Sydney, Australia. [Poster]
- Sarkar P., Sakhardande P., Oza U. and Pillai, J.S. (2019), Study of Augmented Reality Interaction Mediums towards Collaboratively Solving Open-Ended Problems, in: 27th International Conference on Computers in Education (ICCE2019), Dec2019, Kenting, Taiwan.
- Sarkar P. and Pillai, J.S. (2019) User Expectations of Augmented Reality Experience in Indian School Education, in: International Conference on Research into Design (ICoRD) 2019, IISc Bangalore, India.
- Sarkar P., Pillai J.S. and Gupta A., (2018) ScholAR: A Collaborative Learning Experience for Rural Schools Using Augmented Reality Application, in: Technology for Education (T4E 2018), IIT Madras, India.
- Escande E.L., Christmann O., Burkhardt J., Kadri A., Pillai J.S. and Richir S. (2010). "A longitudinal study of participative construction of requirements in real innovative projects: the case of a virtual reality software for product design", in: Virtual Reality International Conference 2010, Laval, France.